The Maverick Hunter Chronicles

The Maverick Hunter Chronicles

By SirOblivion - 12 Maps
Format: UZDoom
[Download]

Started: December 26th 2025
Finished: December 26 2025
Status: Completed


DISCLAIMER: DON'T PLAY THIS FROM PISTOL START

IT'S FINALLY HEREEEEEEEEEEEEE. I got REALLY excited when this was announced earlier this year and then the project basically went radio silent for months after the intended release date, but SURPRISE it showed up out of nowhere as a great unexpected Christmas miracle. The Maverick Hunter Chronicles is a really impressive (if a bit janky) one person passion project that tries to merge the world and visuals of Mega Man X with the gameplay of classic doom and I think it ended up turning out pretty good! The custom sprites are FANTASTIC and there's some really awesome original reploid designs in here! The weapon reskins are pretty solid too, I really like the look of the shotgun, and the bfg replacement ended up being a pretty cool surprise! All the maps are pretty solid though they're kinda simplistic at times, and the custom music is full of bangers (though I don't think any of the tracks are original to TMHC specifically). The super shotgun is completely absent here due to its sprites being unfinished but honestly the game still works totally fine without it so I don't mind. The story isn't the main focus here obviously but I like the concept and it fits into the official series pretty well so I'm willing to add this to my X series headcanon because it's neat. It's not completely perfect though, there's some one use elevators that can softlock you, some enemy sounds aren't replaced (though the dev is already aware of this), and the final level is a bit of a pushover since it's an icon of sin fight that dies instantly since it doesn't have enough time to summon anything to stop you, though there is a very real chance that there was actually a way to hit it without freelook and I'm just too stupid to figure it out. The one major issue here is a complete lack of balancing around pistol starts (or at least a lack of mentioning the lack of balancing around pistol starts). Ammo can be pretty tight at times and force you to punch a decent amount of guys to death, but the REAL issue comes in about halfway through when you get your hands on the rocket launcher and plasma gun, since after the map where you get them there are no more rocket launchers or plasma guns in the entire game, meaning if you pistol start you'll be SEVERELY lacking in firepower and the last few maps will be basically impossible unless you 1. punch like absolutely everything to death or 2. just run past every enemy, neither of which are very fun. This also makes the final boss literally impossible since the only way to kill it is with the rocket launcher that you won't have, making the game literally unbeatable from pistol start. I don't mind the lack of pistol start balancing, it just would be nice if it was mentioned anywhere on the doomworld page because a decent number of people (like myself) will likely play it from pistol start and end up screwing themselves over. It does seem like more updates are planned for the future and considering all the reskinned enemies we don't see anywhere and the half finished SSG sprites still left in the files, I'm hoping this potentially gets a sequel with new maps and some more story. If you're a fan of Mega Man X or classic doom I HIGHLY recommend giving this a shot, it's far from being the absolute best or most polished experience out there but for a one person passion project it's pretty damn good.


Rating - ⭐⭐⭐⭐

Favorite Map - Map 8: "Maverick Hunter HQ"
Least Favorite Map - Map 12: "Neuronal Disruptor"


[PREVIOUS REVIEW] – [NEXT REVIEW]