Knee-Deep in Knee-Deep in ZDoom
By esselfortium- 9 Maps
Format: Vanilla
[Download]
Started: February 28th 2025
Finished: March 3rd 2025
Status: Abandoned
oh god it's terrible why did i even. I haven't played the original KDiZD but if it's anything like this demake, stay far far away. The maps feel like they take an eternity to end, and they're full of confusing layouts, tons of custom enemy spam, and so many god damn teleport ambushes and monster closets. The custom enemies suck too, the shield guys especially since their shield actually works and blocks damage. It's stingy with health and ammo at times too, which makes the way too many enemies thing even more annoying. Very few of the fights are fun either because again, tons of custom enemies, teleport ambushes and monster closets. Z1M3 is so long i could've literally beaten all of the real Doom 1's first episode in less time. It's an impressive technical marvel by esselfortium to make all this work in vanilla doom (yes really, all this bullshit is fully compatible with original DOS doom), but it feels like all the work went into the technical flexing and not into making this thing fun to play. Just play the actual Knee-Deep in the Dead instead, 3 times the fun in exponentially less time.
Rating - ⭐
Favorite/Least Favorite Map skipped because the WAD wasn't completed.