Dead.Wire
By Xaser Acheron - 1 Map
Format: UZDoom
[Download]
Started: February 15th 2026
Finished: February 15th 2026
Status: Completed
Yeah this one's kinda eh. Visually it's pretty damn cool with all the custom textures and the awesome static-y skybox, and the atmosphere is pretty good, but on the gameplay side Dead.Wire misses pretty hard. Most of the enemies are invisible (imps, cacodemons, pinkies and hell knights) with the same vfx as spectres, which is more annoying than cool, and the major fights are either boring and easy or just annoying enough that you'll inevitably die at least once which kills the tension the map has been building up over time. The final fight is a total disaster, you're given a rocket launcher-ish bfg replacement that can deal self damage, and have to kill a horde of invisible imps, a horde of invisible hell knights, and then 3 invisible cyberdemons that shoot rockets way faster than normal with no breaks inbetween shots. The final showdown with those 3 cyberdemons is a miserable nightmare of getting oneshot by invisible nonsense and not really being able to properly kill the cyberdemons because 1. you can't see them 2. the new bfg is significantly weaker. Dead.Wire is neat as a visual experience but actually playing it leaves a lot to be desired.
Rating - ⭐⭐⭐½